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End User License Agreement

Version 1.0 — Effective July 6, 2026 · Copyright © 2026 CodeHawke. All rights reserved.

IMPORTANT — READ CAREFULLY. This End User License Agreement ("Agreement") is a legal agreement between you (either an individual or a single legal entity, "You") and CodeHawke ("Licensor") for the HawkeSmith plugin for Unreal Engine, including its software, binaries, source code, assets, and documentation (collectively, the "Software"). By downloading, installing, activating, or using the Software, You agree to be bound by this Agreement. If You do not agree, do not install or use the Software.

1. Definitions

  • "Software" means the HawkeSmith plugin and all components delivered with it, including game-system components purchased from the HawkeSmith store and installed by the Software into Your projects.
  • "License Key" means the unique key issued to You upon purchase that activates the Software.
  • "Seat" means one activated instance of the Software bound to one machine.
  • "Updates" means bug fixes, patches, and new versions Licensor makes available.
  • "Third-Party Services" means external AI providers, model APIs, and asset generation backends the Software can connect to (e.g. Anthropic, OpenAI, Google), each governed by its own separate terms.

2. License grant

Subject to Your compliance with this Agreement and payment of applicable fees, Licensor grants You a perpetual, non-exclusive, non-transferable, revocable license to install and use the Software on the number of Seats You purchased, solely to develop, build, and ship Your own Unreal Engine projects.

3. Updates and maintenance

Your purchase includes access to Updates for twelve (12) months from the date of purchase (the "Maintenance Period"). After the Maintenance Period, the last version You downloaded during it continues to work perpetually. Access to newer versions requires a renewal or a new purchase where offered.

4. License restrictions

You shall not, and shall not permit any third party to:

  • copy, redistribute, sublicense, rent, lease, sell, or otherwise make the Software available to any third party, except as compiled into and as part of Your own shipped project where the Software's runtime components are required;
  • reverse engineer, decompile, or disassemble the Software, except to the extent expressly permitted by applicable law notwithstanding this limitation;
  • remove, alter, or obscure any proprietary notices, License Keys, or activation mechanisms;
  • share, resell, or transfer Your License Key, or circumvent Seat limits or the activation/verification system;
  • use the Software to build a product that competes with the Software.

5. License keys, activation, and verification

The Software requires activation with a valid License Key. Activation binds a Seat to Your machine and issues a signed entitlement token that the Software verifies, including offline within a grace period. Licensor may revoke a License Key and its entitlements upon refund, chargeback, fraud, or breach of this Agreement; revocation disables paid features. The Software transmits only the data necessary for activation and verification (a machine fingerprint and the License Key). See our Privacy Policy.

6. Ownership and intellectual property

The Software is licensed, not sold. Licensor retains all right, title, and interest in and to the Software and all intellectual property therein. You retain all rights to the projects and content You create using the Software. Content that store components install into Your project may be modified and shipped as part of Your projects without restriction; the component packages themselves remain Software and may not be redistributed as tools, templates, or marketplace listings.

7. Third-party services and API keys (bring your own keys)

The Software connects to Third-Party Services using API keys or credentials You supply. You are solely responsible for obtaining those keys, for all usage fees charged by the Third-Party Services, and for complying with their terms. Licensor does not control and is not responsible for Third-Party Services, their availability, pricing, or the content they generate. Outputs produced by AI Third-Party Services may be inaccurate; You are responsible for reviewing all generated code, assets, and changes before use. The Software's approval workflow previews mutating operations before they are applied; You are responsible for reviewing and approving those operations.

8. Fees and refunds

Fees are as stated at the point of purchase. Refund eligibility follows the refund policy published by the applicable sales channel (direct or marketplace) — see our Refund Policy. A refund revokes the associated License Key and entitlements.

9. Disclaimer of warranties

The Software is provided "as is" and "as available" without warranty of any kind, express or implied, including but not limited to warranties of merchantability, fitness for a particular purpose, title, and non-infringement. Licensor does not warrant that the Software will be error-free or uninterrupted.

10. Limitation of liability

To the maximum extent permitted by law, Licensor shall not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of profits, data, or goodwill, arising out of or related to the Software or this Agreement. Licensor's total aggregate liability shall not exceed the amount You paid for the Software in the twelve (12) months preceding the claim.

11. Term and termination

This Agreement is effective until terminated. It terminates automatically if You breach it. Upon termination You must stop using and remove the Software. Sections 4, 6, and 9 through 15 survive termination.

12. Privacy

Your use of the Software is subject to the privacy practices described in the privacy documentation shipped with the Software and our Privacy Policy, incorporated by reference.

13. Governing law

This Agreement is governed by the laws of the Commonwealth of Virginia, United States, without regard to its conflict-of-laws rules.

14. Entire agreement

This Agreement is the entire agreement between the parties regarding the Software and supersedes all prior understandings. If any provision is held unenforceable, the remaining provisions stay in effect.

15. Trademarks

Unreal® and Unreal Engine® are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. The Software is an independent product of CodeHawke and is not affiliated with, endorsed by, or sponsored by Epic Games, Inc. All other trademarks belong to their respective owners.

Contact

CodeHawke — support@codehawke.com — https://hawkesmith.com