Exaro Studio logoExaro Studio
Driving the editor

Tool reference

Every tool the current build registers — 287 of them, 215 of which stop at the approval queue before they touch your project. Search by name, by what it does, or by area.

These entries are generated from the plugin's own tool schemas, which is the same text the model reads when it decides what to call. If a tool is listed here, it is in the build; if its arguments changed, this page changed with it.

NoteNames describe a mechanic, never a genre. There is no ex_spawn_curtain — there is ex_spawn_interactable with kind: "sliding_panels". That is deliberate: a tool named for one game is invisible to the next one. How mutating calls are gated →
287 tools

AI & navigation5

Actors & level38

Agent & chat5

Animation & rigging11

Assets8

Audio3

Blueprints31

C++ authoring8

Characters & combat12

Cinematics5

Component store3

Data9

Editor3

Editor & viewport10

Enhanced Input4

Game framework5

Game systems12

Gameplay Ability System5

Generative assets9

Materials13

Networking4

PCG (procedural content)8

Paper2D8

Performance & audit5

Physics & collision5

Play & debug7

Project & packaging13

Reflection & provenance7

Rendering & look8

UI & menus14

VFX & Niagara6

World & landscape3